Java state design pattern comes under behavioural design patterns. State design pattern is used when an Object change its behavior based on its state. State design pattern implementation consists of objects which represent different states and a context object whose behavior changes based on object state changes.
Let’s discuss state design pattern with below example. We are taking here an example of AC remote. It have one button to on and off the AC. AC will turn on when state is on and AC will be turn off if the state is off.
Example
State.java
package com.w3spoint; public interface State { public void doAction(); } |
ACStartState.java
package com.w3spoint; public class ACStartState implements State { @Override public void doAction() { System.out.println("AC is on."); } } |
ACStopState.java
package com.w3spoint; public class ACStopState implements State { @Override public void doAction() { System.out.println("AC is off."); } } |
ACContext.java
package com.w3spoint; public class ACContext implements State { private State acState; public void setState(State state) { this.acState=state; } public State getState() { return this.acState; } @Override public void doAction() { this.acState.doAction(); } } |
CommandPatternTest.java
package com.w3spoint; public class CommandPatternTest { public static void main(String args[]){ ACContext acContext = new ACContext(); State acStartState = new ACStartState(); State acStopState = new ACStopState(); acContext.setState(acStartState); acContext.doAction(); acContext.setState(acStopState); acContext.doAction(); } } |
Output
AC is on.
AC is off. |